And this is how I made a game in two hours..
It all started when I watched Jonas Tyroller..
I was still an intermediate coder/artist/muscian, and have no experience with game jams at all.
So you know, I watched a couple of videos till I found his video about this game jam called Wowie. Inspired and confident, I -- well --- i didn't have an itch.io account.
A week later, I was back from vacation and remembered the game jam hoping I wasn't late. But yep, I was. 10 late at night I started working on the game focused on "Collaborate With AI".
So I had a game idea in mind. This wasn't how I usually make games but I made the art and music first because the coding part was easy. I spent over 80 percent of my time on the art and music. I added a player, the AI, a shadow, the spikes, a background. It all seemed good.
Two hours later (12AM), I had no time, I was sleepy and I just submitted it in the hopes that I can be recognized; even by a small group of people.
Escaped
a puzzle game
Status | Released |
Author | Koolii |
Genre | Puzzle |
Tags | Team-Based |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, One button, Blind friendly, Textless |
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